Hi ya'll
I'm making a table-top wargame ("Complete Hazard") and like all the wargames I can think of, it uses dice.
Well I'm getting sick of dice, and I want to use something different to resolve the combat. Does anybody know what I can use instead of dice to resolve the game's combat issues?
Any suggestions will be greatly appreciated
-Justin
Well, unless you want to completely rule out randomness all together, you will need to simply find an elegant alternate randomizing device. I have seen games using random chit draws to determine results, but these are simply cardboard "dice". Can also use combat cards which you choose from, both players choosing one which roughly represents a "strategy" for that combat and are somehow related to determining the outcome. Or you can flip a coin :lol: