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Design teaser

8 replies [Last post]
Anonymous

Not that it's any big deal, but here's a little design I'm working on for an abstract strategy game. Cards and dice not shown yet.

Anonymous
Design teaser

AIEEEEE!
Where'd you get that board...
That's not a normal Hex board...

Anonymous
Design teaser

I made it me-self!

PS. shhh.. it's missing a row of hexes down the left side...

sedjtroll
sedjtroll's picture
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Joined: 07/21/2008
Design teaser

Are those pieces colored wooden buttons?? If so, how did you color them so well? I tried using Sharpie (Red looked good, Green and Blue and Black all looked about the same) and Hi-Lighter (orange and yellow worked well).

- Seth

Anonymous
Design teaser

Oh - sorry ;)

Guess I should have mentioned it's computer-generated...

Anonymous
Design teaser

Wow, That's really good :P After you told me, I could KINDA see it, but that is still incredibly realistic looking.

I wish I could do that...
:P

Anonymous
Design teaser

Thanks...

Actually, that's just a really fast one. As I develop my game(s) I'm going to be creating renderings that are way better than this...

The main reason is because I can essentially model whatever I want at no cost :) but I still have to be careful I create something that can feasibly be produced.

This way, I can get criticism on the games' aesthetics without having to make prototypes! Yay!

But really, thanks.

It's not as hard as you may think. For this one I used Carrara.

setarcos
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Joined: 07/31/2008
Design teaser

Your model really does look good. I looked up the program on the web eovia.com. It looks like something I might want, but what exactly is it capable of?

Does Carrara just render if you already have geometry, can you create all your geometry with it, or either way? If you can use geometry created with other programs, what kind of file formats will it import? (DXF, IGES, STEP, ...)

Anonymous
Design teaser

Thank you Setarcos.

I believe, for the price, the software is nearly unmatched. There are quite a few things this program does outstandingly, and one is rendering.

It does import geometry - it imports 3DMF, OBJ, DXF, and 3DS formats.

You can also model quite well in the program, and it just keeps getting better.

I also use other free and paid-for software in conjunction with it - this model (and it was -really- fast) was done in Adobe Illustrator for the board artwork, then combined with the wood texture in Photoshop, which was saved and applied to the model of the board in Carrara. The pieces are simply squashed spheres, and the table/wall are simple shapes.

I'd be happy to post a few more examples of 3d work (not specifically game-related) if you like. Just let me know.

Eovia also has a demo I recommend trying out!

cheers
Andrew

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