This is a new board game I designed. It's played with chess pieces and coins on a chess board. It is quite fun. Here are the rules. The numbers by units are hp, attack, range, movement a turn, and cost. It is very similar to Age of Empires but on the chess board.
Object: Take turns battling until one player takes over the board by eliminating all opposing pieces.
Setup: Standard Game – Both players place their Capitol in the corner to their left in the correct spot. Then both players place their civilians in a square adjacent to their capitol’s square. Player 2 starts with 1 food.
Pieces:
<br /> Chess Empire<br /> Piece Chess Piece HP ATTACK RANGE MOVEMENT COST<br /> King Capitol 5 0 1 0 1 wood<br /> Queen Town Center 4 0 1 0 1 wood<br /> Pawn Civilian 1 1 1 1 1 food<br /> Rook Tower 4 1 1 0 (passable) 1 stone<br /> Knight Sword Cavalry 2 1 1 2 1 food; 1 iron<br /> Bishop Foot Archer 2 1 2+h 1 1 food; 1 wood<br /> Bishop<br /> w/ pawn Cannon 2 1&2 3 1 (no attack) 1 gold; 1 iron<br /> Knight<br /> w/ pawn Siege Ram 2 5 1 1 (can attack) 1 gold; 1 wood<br /> Upside- =Tower<br /> down Rook Improved Tower used HP 1 2 0 (passable) 2 stone; 1 tower<br /> Checkers<br /> or Coins Walls 4 0 0 0 (passable) 1 stone= 3 wall parts<br />
A units HP is its max.
Extremely important! All units, both buildings and others cannot perform actions the first turn they are created. (Creating new units is not considered an action.)
• Capitol: New units are created in a square adjacent to this or the town center. The only difference is the Capitol has 1 more hp than the town center. If all spaces around the capitol or towncenter are occupied, you may not create anything there.
• Town Center: New units are created in a square adjacent to this or the Capitol. The only difference is the Capitol has 1 more hp than the town center. If all spaces around the capitol or towncenter are occupied, you may not create anything there.
• Civilians:
o RESOURCES: Civilians gather resources from any space on the board. The five resources are food, wood, stone, iron, and gold. If you save resource gathered, it only lasts till the end of your next turn. Let me repeat, if you save resource gathered, it is destroyed if you don’t spend it by the end of your next turn.
o ACTIONS: Civilians can do two things a turn, a move action and a regular action. A regular action is to gather a type of resource, attack, research cannons/repairing/healing, or build a building after spending correct resource amount. You must declare what type of resource you will collect if that is what you choose to do with that civilian. Civilians may also populate as a third action. When civilians build capitols or town centers, you place the piece on the board and the civilian is always populated. When a civilian is populated it is killed and you receive 1 food.
o ATTACKING: When a civilian attacks, you must use a 50/50 chance to determine the outcome. Flip a coin, paper rock scissors, dice, etc. If correct the civilian does one damage. If not, the civilian is killed, always.
o BUILDINGS: When civilians build towers or walls, the tower/wall is placed under the civilian. Civilians may move on and off the tower/wall if you own it. The only time there can be 2 units on one square is when a one piece unit moves on top of a wall, tower, or an improved tower. When civilians build buildings they are always created in the same square as the civilian. Civilians do not build new units; only buildings. When civilians build walls, they must put one part of the wall under the civilian and the other two parts must be adjacent to each other.
o RESEARCH ACTIONS: You must research to build cannons, repair, or heal. For building cannons you must use a research action from a citizen. From then on, you may build cannons. For repairing buildings you must research repairing. For healing, you must research healing. Citizens may repair or heal from any square. Heal is for movable units and repair is for buildings. Repairing or healing adds one HP to the target. To do research, you declare what you research and it counts as an action.
• Towers: Towers can attack any unit (even your own) in a square adjacent to it. They deal one damage automatically. Towers may attack once a turn. One piece units may move on and off them. When they are created, the civilian is placed on top. The only thing that can attack units on top of towers is foot archers. Units may not attack on top of towers unless they are foot archers. If the tower is destroyed, the unit on top is destroyed.
• Sword Cavalry: Sword Calvary is the quickest unit. Moving 2 squares, they are a powerful unit. They can move one space, attack, and then move back a space. Because of the ineffective use of swords vs. buildings, sword cavalry must use a 50/50 chance against buildings. If right, deal one damage. If incorrect, no damage is done. Get a bonus and does 2 damage against foot archers.
• Foot Archers: Foot archers are powerful because they do 1 damage when attacking non-buildings. They have a 50/50 probability of doing a damage to a building like cavalry. Archers can arch of towers and walls as normal. Also, they can arch units on top of towers and walls. Sword cavalry do two damage to this unit.
• Cannons: Require research. Most powerful unit in the game. With its 3 square range, it is able to attack over any unit. They do not have the ability to attack units on top of buildings. Its default attack is 1, but against buildings, it gets a bonus and does 2 damage points and doesn’t ever use 50/50. This and the siege ram may not attack the same turn they move!
• Siege Rams: This may only attack buildings. They don’t use a 50/50 chance when they attack. They may attack the same turn they move.
• Improved Towers: They keep the attack and hp of the tower flipped up-side down as a result of paying 2 stone. They don’t require a civilian to improve them. They only difference is its range is increased to 2. They still can’t attack units on top of buildings. If the tower is destroyed the unit on top is destroyed.
• Walls: These are built under the civilian and the other two must be adjacent to each other. Even if there are diagonal spaces between them, they are impassible by your opponent. Your one piece units may move onto it. If the wall segment is destroyed, the unit on top is destroyed. Walls cost 1 stone two build 3 wall segments with one under the citizen and two adjacent to the first. Total wall segments allowed per player is 9.
Game play: Use 50/50 to find out who goes first. On a standard game, both players would place their capitols and their civilian in the appropriate places and the second player receives 1 food. Starting with one civilian, you can do a movement and a action. Your capitol can create as many new units a turn as able to if you pay for them. You can perform movements and actions with units in any order, as long as you don’t do more than the allowed actions. When you run out of actions or you are finished, the turn goes to the second player. A game is over when one player destroys all of the other player’s pieces. The only player left is the winner.
Random Game: A random game is different because the players can choose where you put you capitol on the board. They second player must choose where their capitol goes after the first player. The second player does not get a food to start with. The second player chooses how many civilians you both start with. Both players place their civilians in any space on the board.
good idea?