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Game concept -- Go with Boardgame or Cardgame?

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Anonymous

I've developed a game concept around a theme first, and a few interesting card mechanics. Then I moved on to integrating these elements into a larger structure to "house" the rest of the game play -- namely the passage of time and a way to mark progress through a region.

Basically, the game has a variable endpoint based on the passage of time. Players maneuver through a series of cities, the more cities you visit, the more time passes and the greater the chance of the game ending.

However, as I was spitballing ideas, I reached a fork in my brainstorming -- implement all of this via cards or develop a game board to track these things?

There are pros and cons to each... Thematically, both work well. Mechanically, both work fine. The real question is, which *feels* better? I've got no clue!

Card game considerations: Cheaper to produce. Smaller box. No need for extra bits. Endgame can be easily adjusted by changing where certain "trigger" cards go in the deck. Requires substantially more artwork for all the different cards. Requires slightly more set up time (to split up and populate different decks). Requires score be tracked on paper. No impact on length of game.

Boardgame considerations: Easier management of progress/location as its visually tied to the board. Scoring track eliminates need for pen/paper. Higher production cost. Larger box. Less artwork, as art can be tied to gameboard and some cards turned into tiles. Quicker setup time. No impact on length of gameplay. Provides slightly more tactical "feel" to the game, even though decisions are the same, due to the visual representation of goals. Easier to integrate passage of time, as it can be tied to board elements instead of cards shuffled into the play deck.

I'm reluctant to develop a prototype of each version, due to the time commitment, but wonder if that might be the way to go. When all else is (roughly) equal in terms of theme, gameplay experience, etc... do you prefer a card-based game or a more traditional board-based game?

Anonymous
Game concept -- Go with Boardgame or Cardgame?

One question to consider is the scope of the finished game. A card game has the feel of a smaller dedication of time to play and a "lighter" feel overall. A board game will lend a more epic and involved feel to your game.

That doesn't mean that every game with a board is either epic or involved, but if you want your game to be more of a 1.5+ hour and detailed game, then you may want to go the boardgame route.

Something else to consider would be a slight hybrid between the two . If the board is mainly for tracking game states, then you could make your game a card game but with a simple card instead of a full board (think Modern Art or Camelot Legends). These are still primarily card games, but ones with expanded features. The production cost of a game such as this would still be closer to the cost of a card game (either game I mentioned can be found for less than $25).

Best of luck!

dete
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Joined: 12/31/1969
Game concept -- Go with Boardgame or Cardgame?

I would say card because
when there is time involved I usually think card game as
shorter, and board game as longer.

Also because the subject and theme doesn't really spark up
anything really visual for me, in that case you don't need
a board to show the maze, battle field, dungeon, ocean map, etc.

jwalduck
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Joined: 09/06/2011
Game concept -- Go with Boardgame or Cardgame?

Is there any relationship between the cities? If distances and travel times are a consideration then the board layout will make it easier to comprehend the relationships.

You could also consider a hybrid where certain cards are map tiles, with players colaboratively building a common map at the the start of the game. This also gives you a variable board each game.

Anonymous
game concept , board

Hello !

If you are going with a tactical feel of details then i would suggest Board.

You can create new areas of details, imerge the characters into the story line. The cards can be used for any means of details. Inofrmation, traps, treasures, city populations, compasses, and so on.

Good luck with the idea. I would like to help if you need any?

BullDog

Anonymous
Game concept -- Go with Boardgame or Cardgame?

Thanks to all of you who replied. After much consideration, I opted to go the boardgame route. Aside from many of the reasons mentioned above factoring into the decision, the two overriding factors were:

1) Adds a level of tactical depth to the game -- or at least the "illusion" of greater tactical depth since it's easier to visualize movement along a board than abstracted via cards.

2) All my other prototypes up to this point have been card-heavy. Usually featured 1 or 2 55-card decks and only a few with a board. This design is the first "board-centric" prototype.

larienna
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Joined: 07/28/2008
Game concept -- Go with Boardgame or Cardgame?

Transportability could be another criteria. Card games are generally smaller and so easier to transport while board games are generally kept at home.

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