How many game ideas can I come up with in a day? today has been insane. I wrote out a first draft of what you would possibly find on the back of the box if this was published. What is that called? well it is meant to draw you in.
The year is 2083, the Terran Exploration Force had recently discovered that space is indeed flat and 2 dimensional, allowing for the folding of space. Within the year, the ability to fold space became a reality making inter-galactic travel possible. The TEF maintains maps of all know space to humans, but there is still much to find and be exploited. Of course, it is the global corporations that are the first to sieze the opportunity with the ambitions of becoming inter-galactic corporations. You are the CEO of such a company, it is time to make your mark.
As far as if this will work or how... that I still need to figure out. Would this sound interesting to anybody at all?
I have some ideas for game mechanics, although I imagine I am trying to add too much to this, and I will only be dissapointed when I play the game, if ever.
1. Hidden game board. Created in hexes when an area is explored (by a probe)
2. Each CEO can hire different lackys with different abilities (specializing their workforce)
3. Players have different stuff they can build: Starbases, asteroid mines, gas mines, tourist hotels, transport ships, freight ships, cruise ships, probes, solar power harnessers, colonies, Dyson sphere
4. Players get VPs based on what they build, what stuff they send back to Earth (prestige), how much space they occupy.
5. Tech advancement tracks (meant to be very basic)
6. Different kind of space locations: stars, planets, asteroids, gas clouds, derelict spacecraft.
Now I just need to give this the Vulcan mind-meld and turn it into a game