Hello, i'm a graphic design student and was given the opportunity in one of my classes to create an original boardgame. I'm glad i found this site as it seems so far to be an excellent resource.
The concept i've so far come up for this boardgame is one that will allow players to travel through the U.S., depending on where they land on the board, may pick up certain "memorabilia" akin to a particular city (ex. cheese for Wisconsin). The person with the most items after they reach the final destination wins.
Does this proposal sound alright for a soph. graphic design student who has little knowledge of the actual creation of games? Have any suggestions?
I'm very much in the beginning stages right now. Any resources will be greatly appreciated.
Thank you both for your replies.
I was given a link to a website that features offbeat tourist attractions http://www.roadsideamerica.com/index.html, so i was thinking of picking a few of those to add interest in the game, not just make it a learning game centered around info older players might have already picked up.
Dralius-i do like your idea of incorporating obstacles into the game as it adds pressure. My main question now that i have a few spefics mapped out is the actual mechanic of it...Originally i was thinking of having all the players start at one location, take their turn to roll dice, and move up the path, but this posed a problem as the cards/memorabilia they would pick up along the way might not correlate with the location their player piece is standing in. I'm just looking for alternative game 'designs' that make sense, but since i have little to no experience in game design, i'm frustrated.
I can't wait to actually design the game, however ;)