I present the following comparison for discussion.
In many games there are resources to be tracked. These resources go from symbolic resources (Sheep, Wood, Stone...) through Points to Money to all kinds of things. In my minimal experience it seems there are two ways to track such things.
1) The one I call Pile of Cubes, although it could be little cardboard bits or cards. This invovles for every one resource you have one tangible object in front of you to represent it.
a) Variant: Sometimes you get a version of this where there is a second( or more) size to represent more. A big cube for 5 little cubes. But basically the same, pile in front of you represents symbolic stuff in the game.
2) A slider or track with a continuum of numbers is presented to track the resource. Either a common track with personal markers, or personal tracks with generic markers. This seems to be most common with VP tracking.
So my basic question for discussion is the following: Are these two fundamentally different and just a matter of cost/theme? Ancillary to this, when should one do 1) over 2)? Is there something less 'fun' about 2) for certain things?
Background/first thoughts.. I like resource gathering/management games and am working on several projects dealing with such. Also Brykovian had a game in the GDW a few weeks ago. His first question was involved with the large number of components. My suggestion was to switch some stuff to sliders to save on bits. I have since been wondering if there are games where the tangibility of the bits means something, enough to warrent the extra stuff.
I claim that for resources that 'exist' in the theme of the game that the first option is preferable to a certain extant. With more metaphoric/esoteric items such as points go to the later. Example, a game about buying and selling Cattle. Cows would be better as little black and white spotted cubes than tracked along a numberline. But the points gained from playing, since the don't technically exist within the game are tracked along a slider.
Final note, I am thinking here about resources. Groups of things/points/money that changes during the game and relatively unpersonable. IE wood,sheep,etc are resources in Settlers, but the settlements and such are not, because they permanently are bonded to the player.
So discuss away.
Andy