Hi, I'm working on a tournement fighting card game (Most likely not collectible) that uses a reflexes fighting system. (inspried by the game Egyptian War)
How it works is, when a player attaks both players attempt to slap down on a pad in the center of the table. If the attacker slaps it first (His hand is on the bottom) then the attack hits the opponent. If the defender's hand is on the top, then she does not take any damage at all. Though the combat is real-time, I think the turns would be take-turn.
There would be different kinds of fighters, moves, specialty cards and arenas.
So what do you think? Is this too "Goofy" to make it in to an adult market? I know there are some real time fighter games already out there, but do they incorperate a system for punches blocks? I've always wanted to make a fighting game rhat was purly about reflexes and quickly dogging the blows (Probibly ever since I saw "Karate Kid" Especcialy)
Any thougths are welcome thanks!
Hmm... This sounds like a pretty good idea. Well, at least to me. I don't know of any games who use this mechanic(of course, I don't know of many games) The only thing I am having trouble understanding is how are you going to incorporate fighters, moves, ect. into the game?