This is a first for me and play testing. Normally during any play testing I find myself cautiously playing so as to not "overwhelm the competition" and skew the play testing. It seems reasonable that it would be so. I designed the game. I understand the mechanics and how they all mesh together pretty damn intimately by the time I bring the game out for a "public" appearance. As such, I come into the game with a pretty large head start in strategies to follow.
Fact is, my won-loss record for games of my own design is quite obscene, with one of them giving me a near perfect record of only one loss in close to a hundred games. However.....
I'd been working on a newish design the last couple of weeks and finally hammered it into a workable game which we've been playtesting daily since. The odd thing (as if you couldn't guess by now) is that I have yet to win the darn thing! I had been only half-heartedly playing at first, more just observing how things were working but I have actively been playing to win the last few games and still nothing!
It's a very strange experience, and to be honest I'm not sure what it means or how to feel about it. Has anyone else come across this? If so, were you able to draw any conclusions from it?
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Nick
That game is one I designed around the "I splt, you choose" mechanic:
http://www.regnadkcin.com/ddesigns/granprixjumping/index.htm
I love that mechanic and I just seem to have a knack for making splits that people choose exactly what I want them to. If anything, it's probably that I "know" the people I play with too well and can steer them right where I want them. Plus, I know the game so well, and the card mix by heart, that I can make much more informed splits and choices than the "casual" gamer.
Anyway... to get back to the game in question:
This is easily the most interactive game I've designed yet. Darn near everything you do affects the other players. I notice that for some reason I tend to adopt a "playing in a bubble" attititude where I don't take into account what the other players are doing as much as I should. It's a completely open information game and no real "luck" as much as player initiated chaos of a sort. I'm not really worried about it - yet, more just curious as it's something I've not run across before.
If it keeps up, I'll need to look into some serious re-design so I can win!
- Nick