Greetings, gang. I've developed a quick dinosaur racing game that I'd like a little "blind" playtesting on ("blind" only means that your group is entirely unfamiliar with the game and that the designer intentionally won't be there to answer any questions).
It handles 2 to 6 players, and it only takes 30 minutes to play with 6 players. It should be fine for ages 8 and up... younger than that might not be able to meaningfully understand the spatial relationships (where you can and can't move, when to change lanes and when not to, that kind of thing).
I'd supply a full physical playtest version (no cut-n-paste required), and a little form to fill out. I'd like your group to try it at least three times, or one time in the long race format (3 laps instead of 1, which should take no more than 90 minutes with 6 players, less with fewer players).
All I can provide in terms of recompense is potentially your names in the rulebook and maybe a copy of the game for the group, but that's assuming it was ever published. The only certain recompense is a potentially fun game and a warm feeling for helping your fellow man. :)
Because it takes quite a bit of effort to create a single prototype, I'd want your assurance that you'd be able to provide the feedback within a month of receipt. I won't be ready to send any of them out until about 10 days from now.
Anyway, if you're at all interested, please PM me with your actual name and an address I can send the prototype to, along with a current email address I can use to communicate with you.
Also, this might be a good thread to discuss this overall concept: seeking blind playtesters. Does this kind of post seem reasonable? Am I asking too much or too little of the potential playtest groups? Is there something else that you'd have put in the invitation?
I'm working up a playtest form that I'll be using for this specific blind playtest, and will put it somewhere public for comments when it's done.
-- Matthew
Lol, indeed, we survived! Thanks! :)
(And no, there was never any real concern that it might be a problem.)
-- Matthew