Hello people,
I'm currently in the brainstorming phase for a new trivia game. I came up with some cool and original concepts. The gist is this: one player takes a random card and reads a question and the three possible answers (A, B and C). The other players use cards to "vote" on what they think the right answer is. Yeah, that's not terribly original, but I have some twists that make the game interesting, but that's not the point now.
Now, ideally, there would be one question plus three possible answers on a single card. I tinkered around a bit with the design of a card and I could comfortably fit one question + 3 answers on a half-sized playing card (like the cards in "Amun-Re" or "Attika"). However, the problem with this is that I would need quite an enormous number of cards to make it a decent trivia game. For comparison, the basic edition of "Trivial Pursuit" has over 2000 questions. 2000 cards in a game is too much, even when they are half-sized, right?
"Trivial Pursuit" doesn't have this problem because there are six questions on each card and the (single) answer to each question is on the other side of the card. I cannot use that soultion because the back of my cards need to be blank (because of the voting) and, because of the multiple choice nature of the questions, space on a card is much more limited.
I tried multiple questions + answers on a single, normal sized playing card. I could fit 3 questions + answers on a single playing card. This means I would only need 700 or so cards in total. However, this also means that I need to add some kind of mechanism to determine which of the 3 questions the player should ask. I don't want the player to choose which question he asks. This is only a minor problem and not too hard to fix if I must, although it is less elegant than a single question per card and I want to avoid it if I can.
However, a bigger problem is that the player who asks the question can read the other two questions on the card, probably memorizing them in the process (intentionally or not). I always find this takes out some enjoyment out of trivia games - players that remember the answer to a question from a previous session, and being able to read the answer to other questions only makes this worse.
So, basically my question is: is 2000 half-sized cards too much, production wise, for a trivia game (btw, the game doesn't have any other components besides the cards)? If this is not feasible, what are elegant solutions to be able to get multiple questions + answers on a card while avoiding the "memorizing" problem as much as possible? Or perhaps there is a simple solution that I'm overlooking?
Thanks for your help!
- René Wiersma
How about something like a bridge shoe, whith three windows in it? you only have the window with question 1 in it open the first time , number 2 the second.
More production, but less cards.