If a games company shows interest in a game I'm making how should I present the rules - at the moment they are printed on a single glossy A4 sheet (looks good).
I was wondering if I needed to make it look like those supplied with proffesional games i.e. illustrated front cover, folded pages etc.
Just wondering.
Many thanks.
I usually lay my rulebook out in a simple desktop publishing program (for some reason, I still use Publisher) and try to pay attention to subtle, but effective formatting -- clear category headers, a nice large readable font, appropriate use of examples, and even add some thematic clip art. Then I print this to PDF (if you don't have your own PDF maker, PrimoPDF is a great free product to make PDFs from any application) and send the PDF ruleset to the publisher.
Generally, though, if they're interested, they also ask for a prototype. IF that's the case, I print 2 copies of the rule on the highest quality setting I can on sturdy cardstock and slip it into a small presentation jacket when I send off my prototype - I find it useful to have more than one copy in case they lose a set, or have several people interested in looking over the prototype at once.
The bottom line is, put as much effort and time into it as you can. Aside from your original submission, the rules may end up serving as a "resume" for your game. I think you should strive to make the rules clear, easy to read and attractive. Attractive doesn't necessarily mean needing textures and boxed inserts like a Rio Grande or Fantasy Flight game, but it should be "easy on the eyes."
Best of luck!