In the course of preparing for a Winds of Plunder demo at AOU-Con (in Germany), the person who will be demostrating the game asked if we had considered using a plastic arrow mounted on a tile a la Pirate's Cove. Initially we hadn't due to cost constraints, electing instead to go with four direction tiles to choose the wind direction each turn.
However, we've decided to revisit this decision.
My question: has anyone put a sustained amount of use onto compass tiles similar to those in Pirate's Cove? If so, how well do they hold up to repeated arrow setting? Do they stay together well, or does the arrow eventually work its way loose and fall out?
I like the idea of the single compass with a mounted arrow, but I don't have a good feel for whether these pieces hold up well. It seemed a good idea to check in with others here on how well a piece like this holds up before I lobby for it.
Are you looking for a spinner? Ie. you'll flick the arrow and it'll freely spin? or are you looking for what pirate's cove has, which is more of an indicator? (cuz you can move the arrow on it, but it doesn't really spin around loosly)
If it's a spinner you are after I can say from a couple of kids games of my youth that they can either work really well for a long time, OR fail to spin properly after only a little use depending on the materials and construction.
For example the spinner in The Game of Life still spins great in a copy from the early 80's (with a bit of vaseline to keep it greased, but it's all plastic and would be expensive I'd assume to produce), but the spinner from a He-Man game from the mid-80s which was a piece of tagboard and then two plastic pieces you snapped into each other doesn't spin so well anymore.
So I guess it depends on how much you are willing to spend on the production of the spinner itself.