Hi
When searching on the net, I found that some people could easily reproduce old board games from scans and pdf.
Since board game publishing can be very risky for independent designers, I am searching to see if selling downloadable board games that you build your self would be a profitable business.
The idea is to sell a electonic package, via pay per download, that include the rules, cards, tiles, tokens, cardboard miniatures, or any other material distributed in .pdf and .jpg. Then the user print them on cardborad or paper and build the game himself. Every thing could be sold for around 10$ to 15$ US.
Here is the advantage and disadvantage that I found for this sort of distribution:
Economic Advantage:
- No need to pay for printing, storage and distibution
- Reduce the price of the game
- Not much risk if the game does not work
Ecological Advantage
- No waste of material for production
- No transportation required, so no fuel wasting.
- No overstock if the game does not work
Other Advantage
- Allows to make changes and errata easily
- Can distibute the game World Wide
- User can reprint material items as many times as he wants
- User does not need to print everything
Disadvantage
- User must build the game himself
- User must pay the paper and cardboard
- No compulsive sales possible from the shelf of the retail store
- Advertisement becomes more difficult
- Cannot be reviewed by game magazines
- People can distribute the files freely on the net
- Friends can share the files reducing the number of sales
- Some people could attempt to resale printed copies.
I want to know what you think. Could it become the distribution method of the future when we run out of fuel?
You can also send alternate solution if you want.
The main idea is not to sell millions of copies, but make enough sale to make it worth producing a game. Selling from 250 to 1000 copies would be OK.
I like that you have a lot of enthusiasm for selling board games!
Your approach is one that people have tried to use to sell their own games in a way that saves them from having to put a lot of money up front for printing and distribution. I can't speak to the success of any of them, but the lack of positive feedback from them would indicate that the business model is flawed or unworkable.
My initial reaction is that the market of people that would be willing to actually print and assemble their own game is pretty small. You would attract a handful of die hard handicraft enthusiasts, but you would miss a large majority of the mainstream population.
Granted, you may attract a few gamers, but I for one agree with the previous comment that I would rather have the real thing. Especially at the price point you mention.
Keep in mind that this depends on the games you choose. If you get the rights (the all important first step) to some very good but out-of-print games, you might have more interest in your service. However, the recent spate of reprintings of popular games in this year alone would indicate that the larger companies have already realized the appeal of these games and are working to provide "the real thing" to fill the demand.
Overall your enthusiasm seems promising, do you have any other projects (your own game designs, an interest in traditional game production business models, etc.)?