New at this! What would be the best way for publishers to see my game and hopefully obtain a contract deal? There is a Toronto game fair in January and I was considering showing my game there. Do publisher's often sign deals with inventors at these shows or is it best to send your game directly to the publisher/game manufacturer individually and wait out a reply? Are these game conventions more for self publishers wishing to sell their game to retailer or are they also for new game inventors wishing to get a contract deal? Do you think with all the people attending these events that the chances are greater for someone to steal aspects of your game rather that dealing with the hastles of contracts?
Any info would be greatly appreciated
Thanks-----------Lee
I have heard people use both methods youdescribe. If you're planning to go to a game fair then bring your prototype and see if anyone is interested in trying it out. I have heard that publishers who officially do not accept unsolicited games are sometimes willing to try out a prototype at a con.
You may also approach a publisher with a proposal for your game (never submit a prototype unless they specifically ask you for one).
The only caution I would send with you is never submit a proposal or prototype of a game to a publisher and then bring a prototype of that game to a con to show other publishers. Show another game or wait until you get an official decision (which can take a LONG time depending on the publisher) on your game before showing it to anyone else. The last thing you want is for two publishers to want it and then to have to tell one that you gave it to someone else.
As for other people stealing your ideas, a con is a very uncontrollable arena in which to demo your game. Unless you lock your playtesters away in a small room, you can't stop others from wandering by to watch, and there's no way to get them all to sign non-disclosure agreements. Not that there's a great threat of someone stealing your game or ideas. I'm not familiar with the convention scene so maybe someone else can chime in, but I will say that ideas are a dime a dozen (if not cheaper).
Best of luck to you with your game!