Hello,
This is my first posting to this site so I apologise in advance if I break any local rules or get the terminology wrong.
I've got a board game design that I've got to the prototype stage and have done some play test sessions. Feedback so far is positive so now it is time to take it to the next level.
Here are my questions. (I'm based in the UK so I would like any information to be UK related if at all possible.)
Do I have to get the game copyrighted and / or patented before showing it to the public?
I have access to some local retail channels. Is there anything I need to do before selling it through them myself?
If I publish it myself will this affect any chances of dealing with a publisher later on for the game?
Should I self publish it or just try to find a publisher first?
Anything which you have originated is protected by copyright in all the countries which are signatories of the Berne Convention. It's automatic. However, you have to prove it. As such filing for a registered copyright is not a difficult thing and gives you more proof over what you have created. The cost for a solicitor to do it is about $1000 but you can do it yourself for a few hundred and a few hours study.
Many games are patented but not all. There are several reasons. Most often it is the cost and secondly it may not be novel enough to qualify. In the first part the cost is easily over $10000 for patent in one country. If there is prior art and you can not circumvent it, then your out the cash and no patent.
The reason to go for patent is because other game designers can see your idea, like it, and modify it with some of their own ideas and market it as their own. Patents prevent that but only to a point. There has to be a significant amount of new matter for your claims to be valid enough to be granted patent. Even then, when you narrow your claims to circumvent the prior art you end up with little protection.
One of the down sides of patenting is the cost of enforcing your rights. It is possible to buy infringement insurance but it is costly. If someone decides to copy your work and you do nothing about it, after a short time you loose your rights of enforcement. So you have to be very certain you have something of value before you start investing into it.
With copyright you can show your design to anyone at anytime but with patent you have one year from the date you first made it public to apply for patent in the USA. After that time you can not be granted a patent.
If you want to show your completed design to a potential licensee, then you should get a nondisclosure agreement signed or a noncompetition agreement. Some licensees won't sign them but a few will.
If you publish yourself, and sell copies for cash, then you will need to pay taxes and as such you will need to register yourself as a business. It's not very difficult to set up a sole proprietorship but it costs a few hundred dollars and all your costs can then be tax deducted from your other earnings.
Sometimes offering for license first can be advantageous where the quality of the game is speculative. If you market it wrong then the game has a history of failing in the marketplace and you will have to explain why if you try to interest a publisher.
Marketing the game yourself can be profitable if you know how. I've seen people walk away from hundreds of thousands of up front cash dollars to produce their game themselves and end up washing dishing and wondering why. There is a good profit margin as many board games are priced between 10 and 50 dollars. However, the cost of producing a marketable quality game, will cost you $10000 just to get a few hundred copies. You can reduce these costs by doing most of the work yourself but publicizing is the key to success and it costs money.