Everyone pretty much agrees that it costs 1 AP to enter a cavern from a passageway. We need to decide on how to implement movement among differenent passageway sections:
Ok here are the options I see thus far:
My suggestion was to pay 1 AP to enter a passageway. You may move along that passageway for free as long as you'd like / able to. When you leave the passageway to enter a new one, you pay 1 AP to enter this new passageway.
Sedjtrolls suggestion was to use passage 'nodes'. A node is a section of COMPLETED passageway between a cavern and another cavern, a cavern and a junction, or a junction and another junction. His definition of a junction is an intersection tile where you have the possibility of moving down another node (remember nodes have to be completed passageways). Basically you pay 1 AP to travel from a node to another node, from a node to a cavern, or from a cavern to a node. Seth, did I get this right?
Doho suggests paying 1 AP to enter every junction. I'm not sure if he specified whether the junctions other passageways actually had to lead to anything in order for it to be still considered a junction. I think Scurra was of the same school.
Does that basically sum up everyone's position? If so I want to go ahead and vote on it. If not shout out now so we can make sure your position is clarified.
-Darke
I think I'll go with Sedj's and ultimately everyone's method for movement. I also reserve the right to change my mind about this if I feel this method makes movement too tedious and slow. :D
Let's move on!
-Darke