(Sorry about the delay in putting this one up.)
Here in London we are currently gripped by Olympic fever. Well, that's not really true: some of us are passionate about the Olympic bid, others are passionately opposed and the vast majority are militantly indifferent to the whole thing really.
So the game was inspired by the whole idea of how cities needed to build infrastructure to be able to hold the Olympics - and thus be able to hold other sporting events as a side-effect.
It is also an evolution from an earlier game design of mine that used the "cards as currency" idea. This game extends it to include an auction mechanic too.
In keeping with my GDW submissions which alternate between relatively straight-forward and ludicrously over-complicated, this is a fairly simple card game with no extra components. [edit: of course, this means that my next GDW game will probably be an insanely huge mess. But hey, it keeps me out of mischief...]
The rules can be found here: http://www.scurra.com/olympiad/olympiad_rules.pdf
Examples of the various card types can be found here:
http://www.scurra.com/olympiad/olympiad_cards.pdf
warning: this file is ~500k in size
This document also contains some additional notes on the cards and how they function within the game.
Well caught. That's what happens when you don't check *which* ruleset you are posting!
Of course, there aren't any Auction cards anymore. There used to be, but they got in the way and weren't terribly interesting. (It started out with 8 Events and 8 Auction cards, with one coming out at a time, but now there are 16 Events - excluding the Olympics card - and two Events come out at a time. It seems to improve the game flow a lot.)
(edit: new version now uploaded to fix that embarrasing oversight. Sorry for the inconvenience. Nothing else has changed.)