I promised that the next game I posted would be less complex, and I think this fits the bill.
Popularity Contest is a game of high school (or college?) popularity for three to six players. By playing Relationship cards, you are trying to align yourself with the popular kids each year.
To play, you'll need two decks of cards, preferably with different back designs. Some poker chips help. I've uploaded the rules here:
There is a Word document and an RTF file of the rules, and the same for a sample game.
One of the open questions from the brief playtesting we did of this was what range of values to use for the relationship card point values. 1-6 or so might make it easier to tally, yet still give the players a sense that their influence made a difference.
Yep, they sure do. I went with a straight 10 points after a bit of testing, just to help make the math easier. Thanks for catching that one.
Yes. I haven't thought about how it would play if you had to just leave yourself whatever you had remaining. I'll have to give that a whirl.
Absolutely. Sometimes, you can even do something about it. ;-)
Ran out of cards. A 6-player game would use 42 cards. 7-player would use 56. It's not much more than a single deck for 7 players. If I went with 2 decks (104 cards), that would be able to support up to 9 players.
Without any rules changes, the down side to having more people is two-fold - one, the cards you play both earlier and later would be meaningless, and the math would get much more complex.
This could be alleviated by capping the number of card-plays to 4 or so. With a 4-card cap in place, one deck would be able to support 10 players, and two decks would be able to support 20 players.
On the other hand, if there were a 4-card cap in place, and you were playing a 6-player game, and you draw 5 or 6 as your targets (assuming you're player 1), that means you have no way to directly influence the values of the people you're hoping to see be the highest or lowest. You'd have to try to indirectly influence this, but the game being what it is, that'd be pretty difficult.
Three and four. Well, technically, one, three and four, but my own solitaire playtests hardly count. ;-)