Well ... here's my first public attempt at something that isn't a straight-up head-to-head conflict game. Something more subtle, I guess.
In any case, here are the rules: http://www.bgdf.com/files/My_Uploads/Brykovian/fgah.pdf
I have a couple of pieces that I'm still figuring I can (or will need to) change ... but I'll wait to see the GDW feedback first.
Thanks!
-Bryk
I tried to balance that by higher consumption rates for the goods those type of folks produce. Not sure if it'll work out ... but, for example, if are 2 PlainsFolks players, there should be greater consumption of Food.
They're not supposed to even out ... players are supposed to be able to subtly influence the likelihood of who will get the visit by which color chip they put in the cup whenever they add a guard.
That might be an approach. However, if I were playing the game and I saw someone trying that, I'd add a Guard to my board and put one of that player's chips in the cup (assuming I had gained some of that player's chips by then -- I might even fulfill one of his/her offers in order to get some for this very purpose).
That was actually the plan, before I came up with having a random draw cup. I thought it felt a bit too dry.
Any suggestions on this?
Thanks for the feedback! Exactly the kind of thing I'm looking for. ;-)
-Bryk