Since I have less time and players than before, I try to focus on designing small games for 1 or 2 players. But when I design a game, I want a certain level of depth. Even if a game is small, I don't want to be a dull and simple game. So I was wondering what kind of components (or combinations of components) that could be used for that kind of design.
So far, I am using cards since first they can be stacked, does not take much place to carry around and it's also easy to produce. But it also allow a lot of gameplay options as cards can me played, moved around the table, shuffled, flipped, rotated, etc. Which gives a lot of option for deeper gameplay.
Is there other kind of components that has the properties listed above?
One idea was those "Ice Dice" translucent stackable pyramids which allowed to create tons of games with it.
Well certain components offer more possibility options than other components. For example
A wooden cube VS a small die
The small die has more game play option as the side of the die also matters now allowing to make a game with more depth without more components.
Sure I could take a look at small games that already exists or even the list of components on game crafters.