Hello,
A while back I posted a thread on BGG about a DIY game my dad sent me over 5 years ago. It rightly so got slated and gave me the encouragement and determination to take on a personal project and learn all about game design. I was completely new to the hobby back then. This lead me onto a journey to study all the game mechanisms and play as many games as I could, of which I attended a gaming group and designers group until the pandemic came along and halted all of that.
For anyone interested, here is the original post back in 2016: https://boardgamegeek.com/thread/1525220/article/21809777#21...
The game name has changed from Scandal to Political Rivalry. Although I have now gotten to a point where it is finished I am eager to find out a wider field of thoughts on what everyone now thinks about the game and would love to get your feedback on these point:
- Can you see anything unique about it?
- What are your thoughts on the upcoming artwork on the cards?
- Anything else that springs to mind?
Thank you, eagerly looking forward to getting lots of viewpoints. I did post on BGG and had only one reply that concentrated on the electoral wards, and I have made it clear it's not possible to realistically have all the electoral wards on the map, otherwise the board will be of a ridiculous size and would ultimately imbalance the game play in any case. It is therefore the only part of the game not realistic to politics.
What do you think of the art?
Can you see anything original in the game?
A brief description about the game and others I am working on can be found here, where you can also sign up and be notified when the game launches: http://pixygames.co.uk/
Thank you for that. Here is the link to the rules (which are a draft version and will be re-designed): https://www.dropbox.com/s/5utwg09x92vav5v/Political%20Rivalry%20Rules.do...
The cards arent finished, they are a first draft example. Regarding the actual characters is what I was looking for feedback on in the meantime :)