So, I'm working on a disaster game about helping a country recover after an earthquake.
I don't want to do the stereotypical "come save the pitiful black children" kind of thing, so I thought what if it's a "come save the pasty white children" kind of thing.
In the fictional Gingeronia, a terrible earthquake has devastated the country, and it's up to you to help them rebuild.
I think it would be 1 part humorous and 1 part social commentary. But would it actually be a detractor?
Would it be better to just have a generic country with a generic group of people?
Solid points all around.
Having a specific people group for the game doesn't add anything to it which in and of itself suggests it should be cut.
I'm going to stick with a modern setting as players don't do anything in the game to cause harm. Whoever rebuilds the best wins, and there aren't any take-that elements to the game.
If I use a generic disaster setting, I don't believe there to be anything offensive.