Hello fellow Board Game Designers and Happy New Year!. I´m new here and this is my first post. I wanted to talk about innovation. Like all of you i am very interested in boardgame design, watch reviws, read articles, etc. But the take that mechanic is not disscussed that much.
As many of you i design games in my free time, and im very new to it. So i decided to give it a go to a Take That machanic which seems simple to start with for practice. Though while prototyping and playtesting i feel i fall into a very basic idea.
So the question is, how to innovate and refresh the Take That mechanic. I have been trying to combine different mechanics like Drafting or Hand Managment but nothing seems to really fit.
What would you guys try to make it a fast game but keeping it fresh and fun?. The theme of the game is Sci Fi Fantasy where you conquer planets and have a hero to use abilities with and creatures and items to help conquer.
Let the disscussion begin!
Thank you so much for your input. I am now trying to get some drafting mechanics and storytelling with a little bit of bluff. I still have to figure out how it works but i will probably post updates soon. Good luck with your projects too!
Cheers!