Many of us are designers because we love games...heck, ALL of us are designers because we love games.
But as designers, we are still fans. We still buy games even though we may not have room in our houses, we still look for new game designs to inspire us, and we love playing games at meetups and get togethers.
But what do yo look for in a game? There are...thousands of games out there, but there are games that certainly catch our eye.
What catches your eye? I apologize if this topic has been done before, but maybe we need to keep asking ourselves that question so that somehow we can make the games that others will want to play.
For me, I look for games that are unique. It may be the subject matter, its value as a game, or a very unique game mechanic.
Many times I look for games that answer the question, "I would like a game like X, but fixes Y problem". I got Ascension because I wanted a game like Dominion, but with a faster setup time. I got Two Rooms and A Boom because I wanted a party game that didn't have the elimination factor that Werewolf has and could accommodate large numbers of players.
I got games solely on its game mechanics. I got 7 Wonders because of its (unique at the time) drafting mechanic. I got Codenames because the mechanic was so simple but elegant. I just got Heroes Wanted from GenCon because the hero randomization generator was amazing to me.
Sometimes it's because of the subject matter. I got Game of Thrones LCG because of that. I got Roll for the Galaxy because I love Race for the Galaxy.
What do you look for in a game?
Later on it became "Star Trek: CCG". I even managed to get 2 "Jean-Luc Picard" rare/chase cards...
Also I would go to small stores and just buy up leftovers like "Legend Of The Five Rings", "Blood Wars", "Vampire: The Eternal Struggle (AKA Jyhad)". They were just left overs and I like the artwork and they were real cheap (like $1.00 a pack) so buying 20 packs only cost $20.00!
I had a friend who was into Magic: The Gathering. But not me. He loved the game because of the beautiful artwork...
My first self-published game was a card game for kids entitled "Quest Adventure Cards(tm)"... And my second game is a Deck-Builder entitled "Tradewars - Homeworld".
As you can see I really like cards. It might also stem from the fact that I love my family and when I was younger, we used to play Rumoli for HOURS on Saturday nights...
So yeah - I might have some board game ideas - but for the moment I'm still focusing on "card games"!
Oh man, I love card games. It's just so hard cause many card games ran on the random booster method...it sucked so much money out of me.
But like you said, it was the past that kept me going. I played Magic: The Gathering in the early 90's with my roommates so much that I look for those times again...the fun of building your own deck and just throwing caution to the wind on a deck you just built.
But with the advent of deck building and LCG's, it's easier to get my card fix without feeling like i have to dump hundreds of dollars looking for a card I won't find.
That's why I've created my own card game. It's personal dream of mine and I never thought I could...but I'm pleasantly surprised that I could!
I got way too many card games now...