Regarding my wargame(hobby), my friends would like to see 2 things added.
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-1-
First one is the Health. Currently I apply a Health of 3 for any unit. But my friends would like to see more Health.
The choice has fallen on 8 Health since this one is relatively easy to balance as well. (5 and 10 are very hard to balance actually)
-1a-
However, several tactics become less in play with 8 Health.
Hit 'n Run. Instead of a team of 3, you now need a team of 8.
Other tactics become more useful; suicidal units like mines are more effective.
-1b-
Further more, the "instant" kills where:
3x1,
2x2(33% overkill) and
1x3.
They now would become:
8x1,
4x2,
3x3(12,5% overkill),
2x4,
2x5(25% overkill),
2x6(50% overkill),
2x7(75% overkill),
1x8
-1c-
Here is the biggest issue.
The randomness of the game often determines a battle for even scaled armies. Retreat is often only an option with luck.
With high Multipliers (big army, sniper etc.), randomness disappears.
However, the same goes for having high Health.
Where with 3 Health, chances of randomness is 33% (67% - 133% effect).
With 8 Health, chances of randomness is only 12,5% (87,5% - 112,5% effect).
Less risk, but players will also take less action that way?
*1*
So, should I shift the entire game to 8 Health?
Discard going for 8 Health?
Or should I keep both options open for the players, having 2 different unit statistics tables? Thus having 2 different games in one?
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-2-
Second one is Altitude of the terrain. More games have this. My friends asked, why not mine?
-2a-
What are the best ways in approaching this? Meaning, how to display the altitude when slopes are a big nono regarding pile of unit cards?
Further, I rather keep the board as flat as possible since there are a lot of pieces moving around.
-2b-
What kind of mechanics on the combat can I apply?
Hit chance reduction?
Range reduction (shooting up) or increase (shooting down)?
Movement reduction (moving up) or increase (moving down)?
What is common used in this? And how is the best way? What do players like?
There are 0 range units, they won't get a bonus from this, right?
Any one?
I am mainly searching for mechanics for differences in position height.
What are the best ways for this?