I'm still not sure of the combat system I will use in the game ( I need to find some time to test several options ) but I just noticed that, almost coincidentally, the Actions and Health values of the characters are the same quite often.
I mean, when "creating" the characters, I balanced it this way without realizing it.... ( Action=Health )
So, trying to make something out of this coincidence, I'm wondering if that would make sense to actually blend the two values into a single one ?
A hurt character could do less actions until he recovers from this wound.
Exemple : A Soldier has a Action/Health value of 3. During a fight, he suffers 2 wounds. Next turn, he automatically recovers from 1 wound in the "Rest & Feed" phase, bringing him back to a Action/Health value of 2. He will only be able to perform 2 Actions during this turn...
What do you think of this idea ?
Thanks for your advice...
In the game, some characters can heal others, etc... so I suppose there are ways to avoid the run-away-winner thing...
( because that might happen... a hurt character can perform less actions, so he could be considered as weaker, and could be attacked more easily etc etc... )