Some of you may have seen/read or even played my game Antaire: Dungeons (A:D). Recently on BGGBGDF somebody mentioned a game where the was a limited AI from non player managed characters in the game.
What is the general appetite in games to have a deck of cards where the nature of a non-player character is partially driven by a card option. In A:D for example there could be options of must attach, or must cast spell, flee, +1 to any attribute, will chase player, or will hunt players.
I know play testing is the ultimate test, but is it something that people would use or find enjoyable in the game?
BGDF Journal: http://www.bgdf.com/node/3351
BGG Link: http://www.boardgamegeek.com/boardgame/85320/antaire-dungeons
Initial thoughts would be once per monster, thus subtly changing the attributes of the monsters game play. At the moment monsters are more stand and deliver obstacle and provide little surprise for the players. They may remain stand and deliver, however they might be a little tougher, or weaker, or provide an option for the player taking on the role of the monster to engage.
Either way, I would make it optional rules rather than mandatory, the game core is stable,