I have Tactics which discuss the use of a "Blocking" Mechanic. I'm not quite sure what to do with them... Because there is no PLAYER to directly attack...
I'm thinking about have "Blocking" as some kind of DECISIONAL POWER.
Meaning that you can "Attack" or you can "Block". How would this work!? I'm not quite sure... That's why I am asking for some help.
To Attack, you must have Power greater or equal to the opponent Toughness. So "X/Z" must be greater or equal to "Z/Y".
But I'm thinking surely there COULD be a "Blocking" Mechanic that could be used instead of JUST "Attacking"...
Thoughts/Comments/Feedback/Ideas anyone??? Much appreciate!
I know I could do the OPPOSITE: A "Blocker" is defined as any Unit in play that has more Toughness than his opponent's Power. "Z/X" must be greater than "Y/Z"... So this would mean that EITHER a card is an Attacker or it is a Blocker.
Is there more LOGIC that I need to look at???
IDK ... I think this is too simple and I'm missing SOMETHING...
Note #1: When a unit is "exhausted" ... The question to ask is: "Does this mean that the card CANNOT be an Attacker OR a Blocker?"
It is just "exhausted"... Does this sound reasonable?
Note #2: It makes perfect sense that if you have THREE (3) cards in play, those cards offer up "Fusion Points" to allow for Tactics to be used instead of Attacking and/or Blocking.
It's a bit the OPPOSITE of Magic. In Magic you need Land cards to play to gain Mana.
In ARCH you earn Fusion points based on the card you put into play. Fusion points (by definition) are combined together in order to use Tactics to affect the cards in play.