In MTG, each creature declared to attack will attack the opposing player to damage his life. After the attacking player declare the attacking creatures, the defending player then chooses which of his creature is going to block and which attacking creature to be left unblocked. This means that the combat system favours the defending player since he is the one to choose which creature lives and dies.
Contrast MTG with Yugioh, where your creatures attack your opponent's creatures and the attacker choose which creature he is going to use to attack and which opponent creature to attack. Yugioh favours the attacking player and the match usually ends up with which player having the strongest creature wins.
I am actually trying to decide which combat system is better, whether to let creatures attack creatures like in Yugioh or to let creatures attack player and allow the defending player to choose creatures to block like in MTG.
The MTG way seem to have more strategic choices compared to the Yugioh way. I also know about WOW TCG allowing creatures to attack creatures but there are complaints where all you need to do is summond many creatures with high attacks and you win, making it more simple compared to MTG (I havent play enough WOW TCG to verify it.) I have also heard that WOW TCG favours aggro over control.
I want my game to have more interaction between the players. In that case, the game cannot focus too much on aggro since aggro is basically dealing damage fast enough before the opponent can set up any defence. If the attacking player gains more advantage than the defending player, the game will become heavily focused on aggro and I don't want that. I prefer the tense atmosphere of a control based game. However, I have seen many TCG following in MTG model(Duel Masters, Battle Spirits and many more) and I don't want my game to be another MTG clone.
Please advice me.
I tried reading the rules of L5R, the game is too complicated. It has so many things to take note of and the rules are hard to grasp. And I still don't really understand the combat step, can somebody simplify it for me?
I would also like to know how the combat in WOW TCG look like. Is it done in such a way where allies only keep attacking the opponent's hero and players ignore the opponent's allies? I have seen some matches where both players attack the opposing hero with their hero and not using any allies.