What do you think would be the best mechanic for resolving combats in a civilization game and what do you think of my mechanic ideas?
### Requirements for the combat resolution system ###
# Scales to stronger units.
There will be several levels of units (ex: sword and shield, Phalanxs, Knights, Musketeers, Rifles and Artileries, Tanks, Rambos, Robocops, Deathstars .. joking a little)
# Fighting shouldn't be always deadly.
At least around half the units in each side should survive as a standard. (in real life, almost everytime the armies lost not all that many soldiers and were merely routed, only to reorganize the next day or week or month or never)
# Always a chance.
Both sides should have almost always a chance of winning the fight, either successfully killing oponents of not, being the chance directly proportional to the difference in strength of the armies.
# Simple and quick.
The resolution must be simple and quick. The players must not have to put great mental effort to resolve the conflicts (their minds have already too much, in a civ game).
My first combat resolution system .. is now obsolete.
My second combat resolution system was this:
- Each unit has a defense number and an offense number.
- When armies battle, each player puts it's units in some linear order they choose.
- There are damage cards, which contain the ammount of damage delivered (0, 1 or 2 dmg).
- Each player picks up a number of damage cards equivalent to the accumulated offense of the enemy units.
Then, it start applying the damage to the first unit in his army until it dies (damage overcoming the unit's defense number). When the unit dies, the damage cards start accumulating on the following unit, and so on.
This system seemed to work well for some time. Fighting almost never killed everyone on either side, weaker armies still had small chances of winning, it was really simple and easy to use.
However, i wanted more shine and it definetly didn't scale well enough. Starting with 3 units of 2 offense you deliver 6 damage cards. Ending with 5 units of 8 offense, you would be delivering 40 damage cards. Unweildy.