Hi everyone this is my first post on BGDF. I am designing a dungeon crawler board game thats on really early stage right now and i have a question for you super people.
In this game players walk around doing all kinds of special abilities searching for treasure etc.
So i wanted to make a "Corruption" mechanism.
I want players to use when they WANT a "corruption" point to secure that their next spell will be critical.
Example : Lets say that when i use an ability i use a 10sided "hit" die.
So my ability does one point of damage but if i roll more than 7 on the "hit" die i do 1 more extra damage.
I want the players to be able to use one "corruption point" to get a plus on their hit rolls so they can do more frequently and at will their criticals
(meaning that one corruption point gives them a +3 on their hit rolls).
Now my REAL question is what DRAWBACKS could this mechanic have so that the players wont spam it.
I have seen penalties in treasure - loot or loosing hp or stuff like that.
What are your opinions?
Are there any board games that use something like that so i can get inspiration from ?
Thanks so much for your recommendations thats really good stuff to think.
Yes i understand that i did not give much info about the mechanics and stuff and thats because its in early stage.
I understand that all the drawbacks and possible penalties depend on the overall gameplay and rules the game has but you gave some good general ideas.