Mechanical speaking.
What should be their difference in a war game?
For now, it is only the color/texture. All other properties are the same.
I want to have a new difference. A balanced difference.
The main thought is for speed differences for the units. But what if that is not an option?
The very next thing would be allowing different sizes.
Basic size is 3600. A forest allows 1800 (50% or 3/6th). And water allows for 0 (0% or 0/6th)
For size reduction, there are mixtures with water. So I have beaches and swamps as well. That wont work.
Suggestions?
For now, I only have basic land units. Future additions will hold boats, Hoovers, airplanes etc. Even ninja that can jump through trees. :) The plans where already laid out.
The same goes for the projectiles, I currently only have 1 projectile that goes underground and through bedrock (minesweeper) And 1 unit type that "moves" underground, the mine. Future projectiles are for example AA weaponry.
The terrains that I had and their influence on the game:
Water: 0% movement, 100% projectile movement, sub terrain is water
Mountain: 0% movement, 0% projectile movement, sub terrain is bedrock
Forrest: 50% movement, 50% projectile movement, sub terrain is dirt
Grass/Sand(/dirt): 100% movement, 100% projectile movement, sub terrain is dirt
Movement is based on spending actions on moving units and their size. So it is not actually a reduction to the movement. But rather a restriction if they fit. If a region allows 1800 movement. Then you can only let 1800 worth of units pass in 1 action.
The same goes for building things. So Dessert allow for less buildings.
These 4 can be mixed up for other terrains like swamps, beaches, rocky terrains etc.
After discussing this with a ww2 expert friend. He noted that moving through dessert sand reduced the movement speed of all infantry, and wheels and tracks got damaged by the sand. Projectiles where free to move. And mines where somehow better.
So I am going to pull Sand from that one.
Sand: 50% movement, 100% projectile movement
Even though it is now between water and grass. And swamp works the same as sand for the basic units. I think this is the best.
Mines still can be placed for 100% under both Forests and Dessert. Thus a factor 2 advantage. Only 50% in swamps and beaches. But are also harder to be sweep in swamps and beaches.