Hello!
Jacob here. I have mentioned in my intro post that I am working on a hidden movement game. So far, my outcomes seem to be a bit lack-luster when it comes to the actual hidden movement part of the game.
I have play-tested this game and gotten feedback that the hidden movement was hard to keep up with, (which may be because the map is a screen-shot of the hex-shaped board).
I also feel like the movement is a little uninteresting. (Although I have one idea I haven't tried yet, the movement put down in the rule book is basically flip an action chip and move the hidden piece.)
I do have some 'special cases' that add a bit to the strategy, but on the whole, I think I need a little "sweet sauce" to spice the game up a bit.
If anyone has any ideas or thoughts on what makes a fun hidden movement game, or if you have some ideas for a possible mechanic I may use, feel free to join the discussion!
I would appreciate the help!
Thanks in advance!
-Jacob
"Moreover whom he did predestinate, them he also called: and whom he called, them he also justified: and whom he justified, them he also glorified." - Romans 8:30
I have heard of this game, although I have not played it. But I believe it works through grid movement. Hunters must find the spy, but they only see on the column and row of their current space unless an object blocks line of sight. Meanwhile the spy tries to complete enough of his objectives to win the proceed to escape.
Appreciated.