Like if you have 16 Pieces, you would probably want to DIVIDE those forces into TWO (2) GROUPS:
One group is used to protect the Emperor (8 pieces);
The other group is used to attack your opponent (8 pieces).
Group #2 (the Attackers) will no doubt have the "Assassin" as part of their contingent and will probably CLASH with the opponent's "Attack Party"... Given the results of that attack... The surviving units will need to regroup and figure out HOW to attack the DEFENSE group of the opponent.
I'm not saying any one side will wipeout the opposing side... My guess is that there will be casualties on each side and the net result of a clash between both aggressors will short list how the remaining defensive units can be used to bolster either a SECOND (2nd) attack with attackers (and some support from the DEFENSIVE crew)... Or will they simply march forwards to the opposing Emperor's camp and try to kill the Emperor???
It is VERY interesting in how clashes may result in weaker and weaker defensive units all the while trying to PRESERVE the "Emperor" security while reflecting some sense of aggressivety to defeat the opponent.
I find the battles to be fascinating and the STRATEGY to be pretty INVOLVING!
This is by no means a "dumb" set of ideas... They translate into some pretty complicated gymnastics when it comes to combatting the opponent. The WAY to PLAY the game is in no way "trivial" ... It sets up some deep levels of commitment and configuration when building your two (2) camps...
And it's not because I put it together. While I merit some credit, your input @Jacob also helped to mould the OVERALL concept.
TBH ... It seems much cooler than I thought.
Someone would says: "How stupid is it to blend Chess + Stratego???" When the two (2) actually seem to create DEEP STRATEGY and a method of striking the opponent as each piece is conquered, setting the stage for a challenging outcome.
If you have time and WANT to playtest, please let me know your results. Because by my own "simple" analysis... This is a VERY heavyweight system for combat and it is LESS about the "Stratego"-side of matters and somehow MORE about the "Chess"-side which is very surprising.
To me it feels very COMPELLING and STRATEGIC. Again let me know if you find the time to playtest this iteration of the game and report back your findings. I'm sure everyone will be interested.
And just as an FYI, last month we got OVER 26,000+ UNIQUE visitors and they are NOT BOTs. So our viewership is much larger than just a few members here-and-there.
Best!
Some great ideas questccg! I'll have to test them out and see if I can get them to work. I'll post an update once I see what happens!
Appreciated!
- Jacob