I'm looking at creating a narrative game smashed up with runebound for true overland adventuring.
I'd love my skill checks to be more than just dice rolls, as runebounds fights are protracted and drawn out and a bit of a theme disconnect.
Anyone got any ideas of how to marry theme with skill checks? My current ideas are as follows:
Dexterity check: A dex mini game of some sort (ideas welcome)
Perception check: A card with spot the difference? Dunno how you could do this on a single card?
Intelligence check: A card with an IQ test on it one of the "whats the next in the pattern" thing?
I'd love some other ideas, and think you could always offer a dice roll as an alternative to players (as I'd choose that over a dex game as i suck so bad at them).
Additionally how could you keep the components at a price manageable level whilst offering variety?
I wasnt talking about physical dexterity, more flicking a disk or something like that.
How do you imagine the perception working? I can forsee an image with things missing on a card, but what are they comparing the picture to...
I think the IQ test things match up with runes and the like, the pattern images in an IQ test is the sort of thing I was going for...