I have been working on a game for a bit. It has cards that have multiple uses for each card. They can be used as movement, have abilities, currency, and combat number. It might also have 1 more choice on it as well.
I was looking for a few examples of games that use a mechanic like this well. I know Cry Havoc does something like it. Star Trek: Panic has multi use as well. Are there any other good examples? Like card games where the cards are also the manna or something like that.
Thanks for that reply.
I looked at all the games listed and a few more. I am trying to get the card design to a point where all the info is easy to sort through. As of now, I have it where if you,ise it as currency, that happens in a differwnt phase so it is seperate. The ones used to ad resources happen in the same phase so they are presented together. The abilities are text so the obviously are in a text box.
I am trying to keep from overloading the brain. What I have now I am pretty happy with after lookimg at all the games and learning from their design.