Hey, everyone,
I was thinking today of a game where one aspect is to move a token/figure from a visible space to a secret space, but a way to keep track of it so it can be revealed later?
To be clearer, imagine you have a hexagonal grid, and have a "warrior" in a hex. And then you move him to another hex, but which one is unknown to your opponent (although they could infer possibilities based on how far the warrior can move). You remove the warrior from the board, but keep track of where it has moved to using...? I thought of maybe having a set of cards that correspond to each hex, and putting one under the warrior off the board to keep track of its location? But for lots of hexes that seems unwieldy. Anyone have any ideas? Preferably something that can keep track of multiple secret units at once? Maybe cards you could write on with marker and wipe clean?
Any ideas are much appreciated.
Best,
Dan
Thank you to everyone for the responses!
I do agree that this is a tough one. The chit-designation system is most similar to what I had in mind. It can be audited to make sure no one is cheating, but you're right that it is fiddly. There would be a lot of components to keep track of in order to designate anything.
The log sheet I think is a very straightforward way to go about this. My only issue is that it seems sort of inelegant and can't be audited, because making sure a player wrote down the appropriate destination beforehand can't be checked.
Dano: The "ghost" idea is interesting, but I think for multiple units at one time that will quickly get out of hand with the number of counters, unfortunately. But it is an interesting take!
If it helps at all, my system would never have a hidden unit move to a hidden location. It would stay put until revealed. Not sure if that gives us anymore options.
Thank you to everyone for the brainstorming ammo!
Best,
Dan