Hi Guys, new to the board, and love it!
I am looking for a mechanic that would simulate submarine warfare in a tactical naval game. I don’t really like anything I’ve come up with thus far. The unit needs to be hidden and move about the board. I have tried to put the piece on the board, but have it “invisible” meaning it cant shoot, and no-one can shoot at it. The problem with this is that then the enemy player “knows” its on the board and tries to avoid it, understandably. Also tried the “dummy” unit routine, and the multiple marker cover-up scam, both still weak. I’m really against any off-board note taking, as part of my spin on this well worn genre, is that there is no math, and no writing. Bridging the gap between the simulations out there and the more abstract.
Am I missing something really cool? Or is this just to hard to pull off?
Thanks for a great community, I’ve found a new hangout.
Downloaded the rules scifiantihero mentioned from war of the ring and 1805.. There might be something there.. What I am testing now, is a combo of what mwhelehan said about leaving it on the board, piqsid said about different colors, and what InvisibleJon said about the potential area, and what Pastor Mora said about free rider…. If I get this nailed down it will be all to you guys, thank you!!
If you want to know how its working out let me know
Maverick…..
Go find your own internet…
(word of explanation for board members…. Mavrick is my son who lives in another town, and I was telling him of my dilemma on the phone the day I posted this. He got online and typed in “submarine mechanic” and came directly here. What are the odds? Yeah. Just letting you know how fast google indexed this page.