I wish for others to have some input.
For my card game, it is important that a player can play like 10 cheap cards or 1 expensive one. Or a mix of anything in between.
This is based on the total costs of the cards.
Simply said, a player may not exceed this total costs, when playing the cards.
It has a balance reason.
There are no other objects to help, no dice, no tokens. Nothing! Only cards.
The balance is connected to the fodder effect. But an impasse would be that if a player plays a card that has 9 defence. 4 soldier cards with each an attack of 1 aren't enough.
The player needs 9 of those. And I wish to allow the player to be able to do this.
Depending on how the decks are created by the players. I think that the maximum costs of what a player can play in one round has to be linked to the strongest of cards.
The highest defence divided by the smallest attack (1). Times the costs of each 1 attack card?
Or a fixed total costs to keep it simple? Although, perhaps still making it depend on the maximum defence in play?
The top row also has 1 spot for the discard pile.
The bottom row also has 1 spot for the draw pile.
So, 18 spots, of which 2 are reserved. 16 spots.
Below the bottom row on the player placard card, there are 14 spots to hold upto 136 domino tiles.
Where each player has a deck pile. And 4 sections.
Attack frontline.
Attack support line.
Defence frontline.
Defence support line.
The maximum that I am seeking is for either the whole Attack or whole Defence. A player can't increase this maximum afterwards (unles special cards are used).
If a player defends an attack with 4 tiles, the defending players stays on the field. The defending player can counter attack or strategize by moving another card on to the field to attack another xard, replacing a card on their player placard card (player hand) or ending their turn.
Reïnforcements are possible once there is room.
I think I will design the cards in such a way. That the statistics that matter are clustered together. Thus the defence and attack power of each card. Including the attributes if any. In that way, you can have the cards being placed on top of each other for like 50%. Thus saving up room. Is that an idea?
Of course, same type cards can easily be stacked as well.