Please help i want to take game design farther. Ok so here is the situation I have been trying to design a game for over a year now and have come up with a bunch of ideas that I think it would be fun to finish. The issue I have is that when it comes time to start developing the prototype I have trouble coming up with the “content” and what the cards do. Is there any advice or techniques that might make this easier. The game idea that I want to work on has a players playing rival power companies that are using wind mills and solar to gain contact (houses with various levels) there are upgrades and additional ways to store power and use that to get money and houses. Can anyone give me some direction. I don’t even know where to start.
Mike
Thanks for the input. I have taken some of your advice and develop a very basic set of rules/ game play. I now want to develop the Development deck and would like help brain storming/ developing the cards. One of the parts to game design I have issues with is how many of a type of card to start with and what the cost values should be. I think if I can get through this step at least once then other designs will come more easily as I will have done it once. This is the point where I always struggle. The following is what I have come up with so far.
Ideas for cards: Draw an extra card from the development deck, Get x amount extra energy cubes, Increase energy capacity, destroy a development cards, cancel a card, Development cards cost less.
I am also open to different theme ideas as it may help me come up with cards.
Flavor/Theme
Players are “Green” Power companies fighting for the right to supply power to different houses in the community. Companies will be adding and upgrading their companies, while defending and attacking their rivals.
Players: 2-5
Components:
- Development Deck (enhancement/upgrade/resource deck)
- House Deck
- 6 Company Cards (variable player power cards)
- Power Tokens (cubes)
Set Up:
- Deal at random or choose a Company Card.
- To each player deal 6 cards from the shuffled Development Deck.
- Place the Development Deck in the middle of the table as a draw pile and flip the top 5 cards face up.
- Shuffle the House Deck and flip the top 5 cards Face up.
- Place the Power cubes to the side.
Game Play:
Sequence Of Play
- Draw
- Purchase
- Gain Customers (Houses)
- Generate Power
Draw – On a players turn drawn one card from the field or 2 from the Development Draw Deck. Skip this step on the first turn.
Purchase – To purchase something from your hand you must discard the number of cards equal to the value on the card or cards to purchase
Gain Customers – Spend accumulated power cubes to purchase houses.
Generate Power – At the end of a players turn they calculate the power generated and take that many cubes up to the power capacity of a players company.
Winning The Game:
The game ends when the House Deck is depleted. The player with the most victory points is the winner.
Draw Deck cards have a cost on them , the effect on the card, some have a victory point value and a card type.
House Deck cards have a power cost on them and a victory point value.
Thanks
Mikee