Hi there,
I just wanted to get support or tips from some of you on coming up with unique mechanics...
As I'm trying to work on my game (I have a theme), coming up with the more critical part, the game mechanics, is a tough battle. I'm wondering, is it nearly impossible to come up with a truly unique mechanic at this point, with thousands of other games out there?
and...does it matter? Does it have to be truly unique? I guess not, so many games are auction, or worker placement...but it seems there's subtle or small differences within that mechanic that seem to make the game shine.
Take Agricola, WP, uniquness at that point I think would be the numerous cards that can come out and having children to have more AP's...etc, compared to stone age...same WP mechanic, but has unique qualities with the dividing your number of workers by X... or Caylus, worker placement, but the idea of sequence on the road seems to be heavily sewn into the WP mechanic.
So I'm curious about your struggles and where you get inspiration from...I'm curious about tips on coming up with that unique "blend" of mechanics. I imagine I wouldn't make anything truly unique, but the chances of coming up with a game that is unique, through a unique combination of mechanics and maybe one or two subtle differences could be feasible.
I seen so many games out there that seem to be repeats of others, etc. so maybe I'm beating myself up too much?
I also seen somewhere a design theory structure of board game mechanics, like a wheel structure? It was some diagram, that showed in the center of this spoked wheel, the main mechanic and outside of it, other smaller mechanics that support the main mechanic. Does anyone know what I'm talking about, or where that is online?
How much should I be thinking of the fundamentals of game design theory in my designs? Also, I don't have to be a staticician or mathematician to come up with a solid game idea...do I?
these are just things I'm thinking about. I'm sure others have shared my thoughts, I'm curious what others think...
Thanks!