I am making a game with a thematic traitor/saboteur element. However I don’t want this to be a cooperative game with a traitor in their midst. I want the game to be competitive 2-player game at this point. Because it’s competitive, how can a “traitor” or “saboteur” be implemented. Is there a way to give a the spirit of a traitor or saboteur when there is no such player role. I am familiar with many other games with traitor mechanics, but nothing of this type has come to mind. I would appreciate any ideas or any games that you think feature such a mechanic.
Thanks!
Basically, it’s a race between teams, each team controlled by one player. Each side is racing to locate something. However, one side may have a traitor/saboteur in the team. Don’t worry about the asymmetry of this situation. I am just trying to figure out how to evoke the sense that a team has a saboteur in their midst or not. If this was cooperative, then this is easier…and I may still opt to try this game cooperatively. I am entertaining the 2-player concept first.