Clearly, cutting till I am happy.
I experimented a lot with this in the past.
But I rather have a 2 colour code to determine the properties of a terrain.
With some propulsions ignoring some by turning space points from any, into 3. And zeroing others of course. Like a ship would ignore the 0 space water offers. But all other colours are reduced to 0 space.
Light and dark variants have to go.
Grass with giant boulders on them would be comparible with a forest in terms of properties. Green and Brown!
In fact, if I where to use art for the lands now. I would go with only 2 colours (and their 50 shades of colour I guess)
Help me fill in the colour codes?
I have 10 colour codes:
Red, Orange, Yellow, Green, Blue, Purple, White, Grey, Black, Brown
I have 16 combinations of what a colour could have:
0 to 3 Space points
0 to 3 Obstruction points
What I have so far is:
Space-Obstruction:
S-O
0-0: Blue; Water and rivers
0-1:
0-2:
0-3: Brown; Rocks, Boulders, Stone, Mountains
1-0: Yellow; Desert, everything related to soft ground
1-1: White; Everything related to snow
1-2: Or should I place white here?
1-3:
2-0: Green; Grass
2-1:
2-2:
2-3:
3-0: Grey; Roads and stuff
3-1:
3-2:
3-3: Black; Everything related to civilian structures
Remaining colours: Red (lava?), Orange (lava again?), Purple (wtf terrain?)
As you can see, every obstruction of 0 has something.
Maybe removing a colour to make sure. So 9 colours remain. And then have a 3 colour code. Where the space and obstruction are either 0, 1 or 2 each time.
That would mean that I would simply have to add the numbers then.
A number for the space and a number for the obstruction.
I have not seen your name before. So I guess I explain a bit how the game works.
It is a wargame, where units can shoot several fields away. The map is a hexagon field.
Projectiles will have influence from obstruction. Every obstruction point is a 5/6th roll to see if the projectile will still hit.
Obstruction points can be added up for simplicity.
1= 5/6th
2= 4/6th
4= 3/6th
6= 2/6th
10= 1/6th
Even the 1/6th is still a valid roll in the game. But let's say, having 2 mountains of each 6 obstruction points reduce the accuracy by a lot.
Every 6 obstruction points, the range is also reduced by 1.
Then we have the space. Every unit has a size. And every hexagon has space of maximum 6. Infantry take 1 space, so 6 fit in that region. A tank might have a size of 3, so only 2 tanks fit in that region. Or 1 tank with 3 infantry.
Less space means that less units fit in a region.
A ship would ignore the 0 space of water, thus 6 space is the room for ships on water.
A swamp could be for example water with grass.
Hoover units can go over grass and water, so they can go through a swamp without much trouble, while land units and ships have less space.
If I go for the 3 colours, I could have a swamp contain water, grass and tree's ("rocks").