I think i have enough to go on to start revamping the mechanics of my TCG game
So this is my pixel art style card game and here is what i have so far
The gem system, i am changing them to totems, it just makes for a better design aspect
So the mechanics are still basically the same, You have 5 totems in your field, you don't need to draw for them you get to choose 5 totems and build a deck around them. The totems also act as your life points, once all totems are destroyed the game is over.
Each totem has a special effect which is used on the monsters associated with that totem. So let's say i have a fire totem with burn effect, all monsters that have the burn symbol are affected by that totem. If that totem is destroyed, the monsters with that symbol can still be played they just don't have an effect and acts like a normal monster
I was going to have a hero system with hero characters that are unaffiliated with the totem cards so you can use any hero for any deck however, i am having trouble drawing pixel style humans so i don't know if ill still include them or not, I'm better at drawing monsters but i don't want them to look the same as the monsters i want them to feel different when played.
The idea with the hero system is, those heroes can be upgraded when any monster kills an enemy you gain 500 XP when you have enough XP you get to upgrade your hero card to a more powerful hero. I was planning on having 2 upgrades per hero, but if i cant get the design aspect of the human characters i might have to scrap that idea, its a shame cause i really like that mechanic
The next cards are the monsters, they each belong to an element, such as fire, ice, air, earth etc, and each monster comes with a symbol which a totem has the same symbol, that means that monster is affected by the totems ability. Another good thing is the monsters of the same elements are not restricted to only one totem. so there could be 5 different fire totems with different effects
What makes the monsters different from each other is their stat power
There are 3 different types of attacks, a physical melee, physical range and magic. There is also different defence type also
Shield, barrier and heart
If you have a physical melee monster and you attack a monster with a shield icon, then you must attack each turn until that monster has no shield left, once it is gone then your monster can start attacking the hearts
However, if you use a magic attacking monster then your attack bypasses the shield and can attack the hearts
So
Shield is blocked by melee and range physical attacks
and barrier is blocked by magic attack
Here are some samples, i cant seem to attack images for some reason so im using img website
eh i cant be stuffed continuing on with this game