So far I have an alternating attack system based on initiative of the models. I am considering attack and defense dice as opposed to d6s and charts.
What I am trying to figure out is how to manage it with squads. I don't want people rolling 20+ dice at once.
Squads will be no larger than 5 models. At that size I could possibly roll them separate but the you have people picking defenders separately.
I want the combat system to remain simple and clean. If I have the squad that engages pick targets when they go in, they could hypothetically wipe a squad by being smart.
Each game will likely consist of 1 HQ, 2 Larger things, and a couple of squads. Attack dice are determined by relevant stat + equipment.
I will explain a bit better when I get home. Just wamted to say thank on the squad health thing. That is what I was trying to get at. I just think my brain froze.