I'm working on a competitive expandable card game where each player has a faction that they choose and then customize their decks based off a single pool of cards that they can buy. Similar in effect to LCG by FFG. My question is what type of experience have people had when handling two decks for a single player. I know that Netrunner uses this system, but do any other games use it and if so, how well does it work?
I'm wanting to have a deck for the construction projects, the things that turn into ships and stations, and another deck for the Commands, Research and Personnel, the things that really affect the game play. Is that too complicated?
The game play, at least in the terms of how the deck works, will be more along the lines of the L5R route. Thank you for the feedback though! That is good information.