Howdy ya'll,
I have been developing a game for a little while now and have play-tested it a couple of times with its current format and decided to replace Dice Actions (Kinda like King Of Tokyo), with cards you pull from a deck.
A couple of questions I had;
Are there any board games (not Card Games) out there that require you to use cards to do actions?
How do you balance players not getting the right cards to do a simple action in their turn?
What would you feel is the best way you'd like to use action cards in your turn?
Thanks for the help everyone!
Looking forward to reading the answers.
Regards
:)
HeyLet-Off Studios,
Thanks for getting back on this post so quicky, and for the (as always) awesome tips.
I'm working on that slasher 80s type board game and wanted to have the players control a set number of counselors on their team, so to speak. This might mean in your turn looking at your hand and doing one of the many actions - move, attempt objective, heal, navigate a hazard tile - etc etc. Are there any games you can think of that make you commit actions that aren't manoeuvres or directly related to movement? Or is that unheard of to have players not being able to make basic objective actions or do a basic move with it being based on luck?
For a possible solution - Would it make sense to have the ability to exhaust 3 cards (if you have a maximum hand of 5) to make any action of your choice?
Cheers :)