@Man_Over_Game (Daniel) brought up the topic and "keywords" for "Card Games"... And while I commented on his thread:
https://www.bgdf.com/node/23295
I was wondering instead of KEYWORDS what about ICONS...? While I can have a bunch of keywords, I dislike the verboseness of "Interrupt" which allows an ability to activate and ANY given time. It basically stops what is going on, takes the action and then the game can continue normally.
I would of course "include" the description with the "ability". But instead of having the word "( Interrupt )" as an ICON INSTEAD.
Maybe an Circle with an "I" in the middle (with a drop shadow)... Could this be something that replaces the LARGE and very VERBOSE "text"???
Please let me know your thoughts/feedback/comments. Cheers!
A circle with an "I" can be representative of a "KEYWORD" ... But it's not at all obvious. So I went ahead and made a minor correction by making the "KEYWORD" stand-out a bit. Take a look at it here:
https://www.bgdf.com/blog/archon-circlet-heavens-%E2%80%94-new-ideas#com...
I think it looks good, takes up LESS space than the TEXT (VERBOSE) version "( Interrupt )" and immediately is understood and OBVIOUS that this ability is a bit different than the others. The older version can be seen here:
https://www.bgdf.com/blog/archon-circlet-heavens-%E2%80%94-new-ideas#com...
Thank you all for your WISE advice... This NEW version seems much clearer!
Note #1: Also "@let-off studios" mentioning what OTHER games do and I thought that was important too. In Magic, there is a reserved area for the TYPE of card (Lands, Creatures, Enchantments, Artifacts, Instants, and Sorceries) and it is very obvious which card is which.
But my game is very different from Magic. You can have multiple abilities per card and so for EACH "Ability", you need to describe if it has some kind of Modifier which makes it more unique.
However so, my conclusion is better to write the entire WORD for clarity. So far there are ONLY five (5) Keywords in my game. If there are more, well then for sure this will require more memorization (which is not my goal at all...)