Skip to Content
 

What are some methods to draft/obtain cards?

6 replies [Last post]
Shampoo4you
Shampoo4you's picture
Offline
Joined: 12/15/2014

I'm looking for ways to add card selection/drafting into my game. I've ruled out worker placement and area control as methods, and I probably don't want to do the auction route (but if you have a clever auction method go ahead and suggest it). I probably don't want to go the purchasing route either. The game does contain money as a resource, but the money is used for other things.

Requirement: Each player needs to end up with 4 cards after the selection method.

Here's what I have so far:

-Charleston Draft (take five cards, take two, pass two to your neighbors, discard one, then choose two cards from the remaining four you receive to keep)

-I Pick, You Choose (start player makes groups of two cards each, cards are then selected in reverse turn order)

-Snake Draft

-Normal Draft (deal 5 cards to each player, choose one and pass left, discard last unchosen card)

-Auction (make groups of 4 cards, auction for the groups)

-Gift (four player only, players draw cards one at a time, keeping one and gifting the other 3, this adds risk/reward management since once you keep a card you can't keep any more)

Any other suggestions?

lewpuls
lewpuls's picture
Offline
Joined: 04/04/2009
I tried looking up drafting

I tried looking up drafting in Wikipedia, remembering all the types of auctions I never heard of listed in same (http://en.wikipedia.org/wiki/Auction), but I've found nothing.

richdurham
richdurham's picture
Offline
Joined: 12/26/2009
What does it matter?

I figure you want a card selection method that emphasises an aspect of the game? For instance, the simple draft of 7 Wonders that changes directions each age plays well into the limited interaction that game has. Draft to remove an option from a neighbour, or because you can use their resources, etc.

Granted, a Charleston draft might work even better in 7 Wonders, but it would have complicated it a bit - and another strength of that game is in the speed.

So what about the play and feel do you want to reinforce through the card selection mechanic?

Shampoo4you
Shampoo4you's picture
Offline
Joined: 12/15/2014
richdurham wrote:I figure you

richdurham wrote:
I figure you want a card selection method that emphasises an aspect of the game? For instance, the simple draft of 7 Wonders that changes directions each age plays well into the limited interaction that game has. Draft to remove an option from a neighbour, or because you can use their resources, etc.

Granted, a Charleston draft might work even better in 7 Wonders, but it would have complicated it a bit - and another strength of that game is in the speed.

So what about the play and feel do you want to reinforce through the card selection mechanic?

Nothing in particular. It's okay if it's a little bit complicated because player's are only gaining 4 cards from it. :)

questccg
questccg's picture
Offline
Joined: 04/16/2011
More about the "gift" drafting

Shampoo4you wrote:
...-Gift (four player only, players draw cards one at a time, keeping one and gifting the other 3, this adds risk/reward management since once you keep a card you can't keep any more)

Not sure I understood this one correctly. Please forgive me for not comprehending... :(

Are you saying that in a four (4) player game, each player Draws four (4) cards and then gives three (3) of them to his opponents. Is this correct???

I really like it - It allows player to "team up" or "collaborate" in certain instances. Perhaps even just TEMPORARILY. Which is VERY cool in my book! It gives a sense of cooperation but also competition, because you decide how to give away the other cards.

If you are playing alone (not in a team), well then your objective is to pick cards/player combinations that don't work well. But you can always make deals straight up (with your opponents).

Anyways I think it's an interesting way to "draw" cards!

Best of luck to you with your game!

Shampoo4you
Shampoo4you's picture
Offline
Joined: 12/15/2014
questccg wrote:Shampoo4you

questccg wrote:
Shampoo4you wrote:
...-Gift (four player only, players draw cards one at a time, keeping one and gifting the other 3, this adds risk/reward management since once you keep a card you can't keep any more)

Not sure I understood this one correctly. Please forgive me for not comprehending... :(

Are you saying that in a four (4) player game, each player Draws four (4) cards and then gives three (3) of them to his opponents. Is this correct???

I really like it - It allows player to "team up" or "collaborate" in certain instances. Perhaps even just TEMPORARILY. Which is VERY cool in my book! It gives a sense of cooperation but also competition, because you decide how to give away the other cards.

If you are playing alone (not in a team), well then your objective is to pick cards/player combinations that don't work well. But you can always make deals straight up (with your opponents).

Anyways I think it's an interesting way to "draw" cards!

Best of luck to you with your game!

Actually, the way this method is used in Biblios you draw a card then either put it into a pool in the middle that will go to your opponents or keep it for yourself. The trick is, you can only keep one card, so you have to be careful which one you keep.

The opponents then draft the remaining cards.

Your method is cool though. :)

Leadpipe
Offline
Joined: 08/09/2008
Coloretto method

In Coloretto, you can either a) draw a card and put it in a stack (there are stacks equal to the number of players) or b) claim all of the cards in one stack. You may not put more cards in a stack than are allowed. Don't know if this would work for you, but it is another method that's fairly simple.

Syndicate content


forum | by Dr. Radut