I'm looking for ways to add card selection/drafting into my game. I've ruled out worker placement and area control as methods, and I probably don't want to do the auction route (but if you have a clever auction method go ahead and suggest it). I probably don't want to go the purchasing route either. The game does contain money as a resource, but the money is used for other things.
Requirement: Each player needs to end up with 4 cards after the selection method.
Here's what I have so far:
-Charleston Draft (take five cards, take two, pass two to your neighbors, discard one, then choose two cards from the remaining four you receive to keep)
-I Pick, You Choose (start player makes groups of two cards each, cards are then selected in reverse turn order)
-Snake Draft
-Normal Draft (deal 5 cards to each player, choose one and pass left, discard last unchosen card)
-Auction (make groups of 4 cards, auction for the groups)
-Gift (four player only, players draw cards one at a time, keeping one and gifting the other 3, this adds risk/reward management since once you keep a card you can't keep any more)
Any other suggestions?
Granted, a Charleston draft might work even better in 7 Wonders, but it would have complicated it a bit - and another strength of that game is in the speed.
So what about the play and feel do you want to reinforce through the card selection mechanic?
Nothing in particular. It's okay if it's a little bit complicated because player's are only gaining 4 cards from it. :)